Tag Archives: Virtual Reality

Why Augmented Reality Will Be Remarkable And Virtual Reality Will Be Regulated

The remarkable potential of Augmented Reality is just starting to be realized. It will continue to thrive and advance throughout all the fields of business, science, medicine, education, government, military and entertainment. Augmented Reality will then take a hyper leap forward once the Unified Field Theory in physics is understood. At that time it will become accepted that mass and density are independent states interlinked only in nature, but mass specifically can be produced separately within Augmented Reality. This will be achieved by isolating images within areas where intense frequencies can be emitted from one source and then forcibly restricted by another source, thereby increasing the frequencies amplitude to attain mass without density at specific points. In essence, Augmented Reality will evolve into the first Holodeck. This will just be an augmented process of nature where the non-physical constructs of quantum frequencies (i.e. the field) self-restrict into the physical construct of a particle. So that’s the remarkable value of Augmented Reality. It will always be just an extension of nature. Consequently, Augmented Reality will only help humans become more creative and evolve society as a whole.

The reason for this positive outcome is due to Augmented Reality only being superposed onto our Genuine Reality. Therefore no matter how advanced the technology becomes, Augmented Reality will still enable the mind to have a steady connection to our Genuine Reality. This is a critical aspect because Genuine Reality, as-it-is, has enough challenges of emotional and intelligence complexity for the mind to properly function within. So adding any additional interaction with visual and auditory technology only has the result of separating the mind, to one degree or another, from Genuine Reality. In the future, it will be understood that within our Genuine Reality there is already a separation between the physical brain and the cognitive mind. Furthermore the mind is not just one component but comprised of multiple components. Therefore there is an additional separation within your mind between the identity you sense and perceive your Self to be and your thoughts, intuition and emotion. So there are already two stages of separation between your Self and Genuine Reality as-it-is. That’s why something as elementary as a movie can separate your mind, to some extent, from Genuine Reality. This is what Psychology labels as experience-taking.

Since Augmented Reality is only being superposed on Genuine Reality, a combined experience is produced which limits the potential level of additional emotional and intelligence complexity that the mind is challenged with to experience. But Virtual Reality is completely and fundamentally different from Augmented Reality, even though the names and commercial terminology used for both sound similar. They are in fact so radically different that Virtual Reality can actually be described as having the same effect on the mind as poison has on the body. Yes, a correlation can be made between poison and Virtual Reality. Poison unhinges the operating system of a physical organism until it leads to the organism’s failure. So a higher level of poison just leads to an accelerated rate of unhinging the operating system of that organism. In turn, Virtual Reality has the same effect on the cognitive mind. Virtual Reality unhinges the operating system of the cognitive mind until it leads to the mind’s failure to comprehend the difference between Genuine Reality and the substituted Virtual Reality. This is possible because Virtual Reality does not just superpose images and sound but instead substitutes a new reality by completely isolating the minds vision and auditory experience. Therefore the more intense the Virtual Reality, the greater the emotional and intelligence complexity that the mind is challenged with to experience. Which leads to an accelerated rate at which the mind is separated from Genuine Reality. This process of separation from Genuine Reality is what unhinges the operation of the cognitive mind just like poison unhinges the operation of the physical organism.

Inevitably, Virtual Reality technology will advance until its commercial and illicit use will have devastating affects on society. There will be lawsuits against the companies, wherever they may be in the world, making and using this technology. The government will also start targeting those same companies due to the technology being used by criminal organization and rogue nations. Eventually, government will regulate all Virtual Reality technology and designate its use solely to approved agencies. The reason Virtual Reality will not be banned and outlawed completely is because it, like poison, can have extremely beneficial effects in specific circumstances. For instance, specific poison, in specific amounts, under specific controlled conditions, can actually heal and transform organisms. Similarly, Virtual Reality will be used in specific situations in the medical field to heal trauma patients. It will also be used in specific situations in the military field to transform a terrorist into a model citizen. So in the end, Virtual Reality will have uses. But those uses will not be scalable, sustainable or commercial.

This forecast, by itself, will not stop companies and investors from collectively allocating billions of dollars over the next decade into Virtual Reality. But the fact that almost all will lose their entire investment just may give some pause to consider this alternative paradigm. If you are part of a leadership team investing your time and/or money in the development of Virtual Reality then OIsource ( oiscource.com ) can help you create a strategy which will give your investment the best chance of success in the very narrow future window you will have.

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Virtual Reality To The Mind Is Like Poison To The Body


Poison impairs human body organisms to a point that can lead to system failure.  The more poison, the higher degree of failure within the system it is interacting with. In essence, the poison unhinges the function of the organism from operating the human physical system. In turn, virtual reality has the same effect on the mind. Virtual reality unhinges the function of the mind from operating the human cognitive system. In order to understand how virtual reality does this, we need to first get a quick overview of how the mind functions.

Rene Descartes knew 400 years ago that mind and matter are different. Physics now understand enough about the power of the mind and the limitations of matter to know this is true. The traits of personality, intuition, emotion and thought cannot originate from a brain cell. The breakdown of a cell goes to molecules, atoms, subatomic particles and all the way to quantum planck length frequencies. Furthermore, the brain cell dies every 12 years. Consequently, there is simply no capacity within the construct of matter to harbor the mind. In computer terminology, the brain is like an adaptive biological motherboard while the mind is a separate operating system that runs and restructures the brain.

The human mind subconsciously saves to memory all information input that the body sees, hears and experiences. Memory is therefore just information that the mind can access and assimilate to attain unique perspectives. This process achieves the creation of new information. The velocity and bandwidth for this process is dictated by how the physical brain is neurologically wired. In turn, the brain is constantly being rewired by the mind to accommodate the mind’s velocity and bandwidth needs. So the more the mind is stimulated to assimilate information, the more the mind re-wires the brain.

But the physical brain is resistant to the cognitive mind re-wiring it. The addition of emotion to this process acts as a catalyst that stimulates the mind to increasing its force to overcome the brain’s resistance. Emotion can range from conflict to harmony and fear to inspiration. The two most powerful inducers of emotion are interactions with humans and music. Interaction with humans triggers the release of chemicals within the body and brain, which further intensify the emotions. This can create a self-reinforcing loop of long term increasing emotional intensity from conflict to harmony.  The quickest way to induce emotion is through interaction with the complex vibrations of music (especially strings). This can induce emotion from the slow vibrations of fear to the fast vibrations of inspiration. All emotions can be induced not just by physical interactions but also by virtual ones.

Virtual interactions include movies and augmented reality as well. But those images are superposed on the physical world, thus providing a composite view. Consequently, the user’s continued interaction with the physical world limits the potential intensity of the emotional experience. In contrast, the complete programmed immersion of virtual reality isolates vision and the auditory experience. Therefore the near unlimited potential to increase the emotional intensity can untether perception from the physical world and unhinge the mind. This end result is inevitable as virtual reality technology and public accessibility advances. The devastating affects on society and the lawsuits against the companies that make that technology will lead to government involvement. Eventually, government will regulate all virtual reality and designate it’s use solely to approved agencies.

The reason virtual reality will not be banned completely is because it, like poison, can have extremely beneficial affects under controlled circumstances. Poison in specific amounts, under specific conditions, can heal and transform organisms. Similarly, virtual reality will be used by the medical field to heal trauma patients and by the military field to transform a terrorist into a model citizen. So virtual reality will have it’s uses. But it will not be scalable, sustainable or commercial.

This prediction, by itself, will not stop companies and investors from collectively allocating billions of dollars over the next decade into virtual reality. But the fact that most will lose their entire investment just may give some pause to consider this alternative paradigm.

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