Category Archives: Physical brain function

Unmasking How Intelligence Collaborates With Emotion to Facilitate Human Innovation

All intelligence is artificial. This is because intelligence is just aggregated algorithms. An algorithm is aggregated math. Math is aggregated information. And information in-of-itself is artificial. This means that the intelligence associated with a computer, or an insect or a human, is artificial. The only reason humans perceive our intelligence as being real {nous}, and in essence non-artificial, is because of emotion. So emotion is the non-artificial component that makes human artificial intelligence attain significance and purpose. But both intelligence and emotion function through a process. Therefore both are systems. So our cognitive reality can be understood as being a process where an Artificial Intelligence System interacts and collaborates with a Non-Artificial Emotion System.

At OIsource ( we unmasked this cognitive process and created a mental and writing exercise that teaches entrepreneurs and corporate teams a skill to innovate. We did this through a new paradigm of the brain/mind dynamic we call the Mind Model that will outline here. But before we do that we need to first present an overview of the currently accepted Neuroscience model as a baseline. The best guess of Neuroscience is that the brain produces the mind. The synopsis of this model is one where the brain cell, which does not know or care who you are, gets together with billions of other brain cells, which do not know or care who you are. This produces; the identity you sense your-self to be, multiple strains of divergent thought and emotion. Unfortunately, that is not a scientific model. That’s science fiction.

In contrast the concepts of the brain/mind dynamic within the Mind Model are identical to the model of how the computer works. The computer has mechanical hardware that is run by an operating system. In turn, the human has biological hardware that is also run by an operating system. We label the biological hardware as the physical brain and the operating system as the cognitive mind. In the computer, when the operating system advances to the point of making the mechanical hardware obsolete, that mechanical hardware has to be upgraded by being replaced. But in a human, the biological hardware that is the brain is continually upgraded by being rewired by the operating system that is the mind. In turn, the mind itself is comprised of a dual structure artificial intelligence system and non-artificial emotion system that interact and collaborate together.

Each human mind saves all sensory information input that the body sees, hears and experiences to its own personal knowledge base {long-term memory}. The personal knowledge base is like a hard drive of experience-created information that the mind can access, use and aggregate into new innovation {incremental theory}. In this process, the mind’s force {volts} and transmission capacity {amps} is limited by how the physical brain is neurologically wired. Therefore it becomes necessary for the brain to be constantly rewired by the mind to accommodate the mind’s increasing force and transmission capacity needs. So the more the mind is stimulated to aggregate information into innovation, the more the mind has to rewire and expand the brain’s capabilities. But the physical brain offers resistance {ohms} to the cognitive mind rewiring it. Emotion within this process acts as a catalyst that stimulates the rewiring of the brain by constantly changing the force, direction and aggregation of information into new innovation.

This model of the brain/mind dynamic is not an isolated theory. It is derived from a larger physics Unified Field Theory model. The full documentation on this new paradigm is found at: The main take-away from this paradigm is that the artificial nature of human and mechanical intelligence is the same. But the biological hardware of the brain and the interaction with emotion within the mind completely transforms the capability of human intelligence. That is the advantage of human intelligence over mechanical intelligence to innovate. Because only with the collaboration of emotion can human intelligence navigate the vast ocean of available data, aggregate specific information from divergent fields and then innovate something entirely new of significance and relevance. Mechanical intelligence will never be able to do this because it will never acquire emotion, no matter how powerful it becomes.

But you and your company still need a path through the constantly advancing and disruptive technology. OIsource offers you this path by teaching you to use your intelligence and emotion as tools to innovate. Contact us to find out how to make our innovation training experience work for you and your company.

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Virtual Reality To The Mind Is Like Poison To The Body

Poison impairs human body organisms to a point that can lead to system failure.  The more poison, the higher degree of failure within the system it is interacting with. In essence, the poison unhinges the function of the organism from operating the human physical system. In turn, virtual reality has the same effect on the mind. Virtual reality unhinges the function of the mind from operating the human cognitive system. In order to understand how virtual reality does this, we need to first get a quick overview of how the mind functions.

Rene Descartes knew 400 years ago that mind and matter are different. Physics now understand enough about the power of the mind and the limitations of matter to know this is true. The traits of personality, intuition, emotion and thought cannot originate from a brain cell. The breakdown of a cell goes to molecules, atoms, subatomic particles and all the way to quantum planck length frequencies. Furthermore, the brain cell dies every 12 years. Consequently, there is simply no capacity within the construct of matter to harbor the mind. In computer terminology, the brain is like an adaptive biological motherboard while the mind is a separate operating system that runs and restructures the brain.

The human mind subconsciously saves to memory all information input that the body sees, hears and experiences. Memory is therefore just information that the mind can access and assimilate to attain unique perspectives. This process achieves the creation of new information. The velocity and bandwidth for this process is dictated by how the physical brain is neurologically wired. In turn, the brain is constantly being rewired by the mind to accommodate the mind’s velocity and bandwidth needs. So the more the mind is stimulated to assimilate information, the more the mind re-wires the brain.

But the physical brain is resistant to the cognitive mind re-wiring it. The addition of emotion to this process acts as a catalyst that stimulates the mind to increasing its force to overcome the brain’s resistance. Emotion can range from conflict to harmony and fear to inspiration. The two most powerful inducers of emotion are interactions with humans and music. Interaction with humans triggers the release of chemicals within the body and brain, which further intensify the emotions. This can create a self-reinforcing loop of long term increasing emotional intensity from conflict to harmony.  The quickest way to induce emotion is through interaction with the complex vibrations of music (especially strings). This can induce emotion from the slow vibrations of fear to the fast vibrations of inspiration. All emotions can be induced not just by physical interactions but also by virtual ones.

Virtual interactions include movies and augmented reality as well. But those images are superposed on the physical world, thus providing a composite view. Consequently, the user’s continued interaction with the physical world limits the potential intensity of the emotional experience. In contrast, the complete programmed immersion of virtual reality isolates vision and the auditory experience. Therefore the near unlimited potential to increase the emotional intensity can untether perception from the physical world and unhinge the mind. This end result is inevitable as virtual reality technology and public accessibility advances. The devastating affects on society and the lawsuits against the companies that make that technology will lead to government involvement. Eventually, government will regulate all virtual reality and designate it’s use solely to approved agencies.

The reason virtual reality will not be banned completely is because it, like poison, can have extremely beneficial affects under controlled circumstances. Poison in specific amounts, under specific conditions, can heal and transform organisms. Similarly, virtual reality will be used by the medical field to heal trauma patients and by the military field to transform a terrorist into a model citizen. So virtual reality will have it’s uses. But it will not be scalable, sustainable or commercial.

This prediction, by itself, will not stop companies and investors from collectively allocating billions of dollars over the next decade into virtual reality. But the fact that most will lose their entire investment just may give some pause to consider this alternative paradigm.

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