Category Archives: Cognitive mind

Virtual Reality To The Mind Is Like Poison To The Body

Poison impairs human body organisms to a point that can lead to system failure.  The more poison, the higher degree of failure within the system it is interacting with. In essence, the poison unhinges the function of the organism from operating the human physical system. In turn, virtual reality has the same effect on the mind. Virtual reality unhinges the function of the mind from operating the human cognitive system. In order to understand how virtual reality does this, we need to first get a quick overview of how the mind functions.

Rene Descartes knew 400 years ago that mind and matter are different. Physics now understand enough about the power of the mind and the limitations of matter to know this is true. The traits of personality, intuition, emotion and thought cannot originate from a brain cell. The breakdown of a cell goes to molecules, atoms, subatomic particles and all the way to quantum planck length frequencies. Furthermore, the brain cell dies every 12 years. Consequently, there is simply no capacity within the construct of matter to harbor the mind. In computer terminology, the brain is like an adaptive biological motherboard while the mind is a separate operating system that runs and restructures the brain.

The human mind subconsciously saves to memory all information input that the body sees, hears and experiences. Memory is therefore just information that the mind can access and assimilate to attain unique perspectives. This process achieves the creation of new information. The velocity and bandwidth for this process is dictated by how the physical brain is neurologically wired. In turn, the brain is constantly being rewired by the mind to accommodate the mind’s velocity and bandwidth needs. So the more the mind is stimulated to assimilate information, the more the mind re-wires the brain.

But the physical brain is resistant to the cognitive mind re-wiring it. The addition of emotion to this process acts as a catalyst that stimulates the mind to increasing its force to overcome the brain’s resistance. Emotion can range from conflict to harmony and fear to inspiration. The two most powerful inducers of emotion are interactions with humans and music. Interaction with humans triggers the release of chemicals within the body and brain, which further intensify the emotions. This can create a self-reinforcing loop of long term increasing emotional intensity from conflict to harmony.  The quickest way to induce emotion is through interaction with the complex vibrations of music (especially strings). This can induce emotion from the slow vibrations of fear to the fast vibrations of inspiration. All emotions can be induced not just by physical interactions but also by virtual ones.

Virtual interactions include movies and augmented reality as well. But those images are superposed on the physical world, thus providing a composite view. Consequently, the user’s continued interaction with the physical world limits the potential intensity of the emotional experience. In contrast, the complete programmed immersion of virtual reality isolates vision and the auditory experience. Therefore the near unlimited potential to increase the emotional intensity can untether perception from the physical world and unhinge the mind. This end result is inevitable as virtual reality technology and public accessibility advances. The devastating affects on society and the lawsuits against the companies that make that technology will lead to government involvement. Eventually, government will regulate all virtual reality and designate it’s use solely to approved agencies.

The reason virtual reality will not be banned completely is because it, like poison, can have extremely beneficial affects under controlled circumstances. Poison in specific amounts, under specific conditions, can heal and transform organisms. Similarly, virtual reality will be used by the medical field to heal trauma patients and by the military field to transform a terrorist into a model citizen. So virtual reality will have it’s uses. But it will not be scalable, sustainable or commercial.

This prediction, by itself, will not stop companies and investors from collectively allocating billions of dollars over the next decade into virtual reality. But the fact that most will lose their entire investment just may give some pause to consider this alternative paradigm.

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A New Paradigm On The Cosmos And Human Existence


TED talk video above offers an excellent introduction overview on how the foundation of our physical reality is constructed from information.

Like sound waves and breathing, the cosmos system functions through cycles of expansion (i.e. big bang) and contraction (i.e. big crunch). Expansion and contraction are opposing binary dualities that are found (like fractals) throughout the microcosm atomic level to the macrocosm cosmological level. Some more examples:

1. Contraction / Negative  / 0  /  Black  /  Reactive  /  Entropy   / Repulsion /  input    etc.
2. Expansion  /  Positive   /  1 /  White  /  Creative  /   Syntropy / Attraction  /  output  etc.

The consequences of these (and other) binary dualities allow relativity to exist within the cosmos.

So the cosmos system does not exist by chance. The cosmos is a macrocosm of a huge corporation that is made from and interacts with information. Like a corporation, the cosmos has billions of regions called galaxies. Each region has billions of divisions called solar systems. Each division has production centers called planets. Guiding the cosmos is a CEO. Like in all corporations, the absolute main job of the CEO is to allocate resources and look for new growth opportunities. Society has labeled the cosmos CEO as God. In typical hierarchical structure, below the CEO is a leadership team comprised of numerous levels of executives and managers. Society has labeled that cosmos leadership team as angles. Below the leadership team are the workers. Society has labeled those cosmos workers as sentient beings. A corporation exists to produce a diverse product offering. In turn, the cosmos also exists to produce a diverse product offering called New Information. So the business purpose of the cosmos is to continually produce New Information.

Within the cosmos, all sentient life resides in the Milky Way galaxy. But of all the planets in the Milky Way, the botanical and biological life on Earth has the highest level of: challenge, diversity, conflict, competition, and adaptation. In total, Earth has the highest density/intensity level of life (i.e. physical challenges). On Earth, a blade of grass will crack concrete in its push towards the sun. Life is able to exist in the depths of freezing oceans to the depths of volcanic lava. Life on Earth also has the highest density/intensity level of thought/emotion (i.e. cognitive challenges). Humans have the highest level of cognitive aspects, which includes the entire emotional duality spectrum from: rage to tranquility, bonding to rejection, hate to compassion, despair to elation, intolerance to empathy, and failure to success. This immense thought/emotion range gives a human the potential to kill millions of others or to sacrifice themselves for millions of others, and all levels of action in between. In societal terms, humans have the most potential to commit the highest evil to the highest good. Consequently, our immense emotional and physical challenge spectrum gives human interaction the highest potential to produce the most New Information. More in depth explanation on:

Whichever organization implements the new paradigm outlined within this site first will attain an unmatched competitive advantage within their business or science ecosystem.

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